This makes all these battles feel like a drawn-out slog. Sixth, these enemies have enormous health pools compared to your weapon damage. ![]() Every single boss/giganto/elite fight feel like a scripted cutscene in a sense. Even when you dodge and trigger a counter attack it is better not to take it since it doesn't stagger and risking you to be KO'd anyway. It becomes an unnecessary risk to engage in melee until that point. Since it is easy to get caught in an infinite (like the 3rd lord) or getting instantly KO'd by one strong sweeping attack it encourages you to stay at a distance until the effective Boost Break is active again. This causes every fight to take long time to finish. You can't pin them down otherwise.įifth, these particular fights encourages passivity and waiting because of the previous points. You may get one blazing sword strike during that time, but then you have to stay away until the Break Boost recharges. Meanwhile only Kisara's Break Boost can down it, along with breaking it's weak point, but only for a few seconds. Alpha Reaper has a very fast spin attack which strikes 360° around him, can jump out of your line of sight and onto a frailer party member. This makes it very hard to spot, and consequently react, to which attack is coming next.įourth, these enemies have next to no wind-up for their attacks, jump off-screen often and quickly, teleport or charge across the entire battlefield.Į.g. Third, during the Lord battles there are many and large particle effects which obscures up to 80% of the screen space. This means ranged party members will get really close and cozy with dangerous enemies, or your other melee member stands afar and throws their one or two ranged skills. Second, you cannot issue specific strategies to individual party members. The only control you have over these enemies are their weak spots, or one specific Break Boost, which puts them down for two or three seconds to let you get a few hits in before they get up. It's when I fight Elite, Gigantos, and Bosses where I notice some problems:įirst, you can't combo these enemies unlike older titles. The Break system feels great when fighting trash mobs, finishing them left and right even when they are many levels above myself. ![]() You can always reach me on Twitter to discuss the series and other Japanese games.To me it seems like half of the entire battle system becomes obsolete when fighting anything other than trash mobs. Tales of Arise is available worldwide, on PC (Steam), PS4, PS5, Xbox One, and Xbox Series X/S. ![]() Tales of Arise definitely looks like it can help the franchise come back to the front row both in Japan and worldwide. Or at least, restore it to its former glory, which in my opinion was kinda lost after the release of Vesperia. Tales of Arise is the first worldwide release the Tales of Series has received, striving to bring the series to new heights. ![]() Be sure to check out our other guides too if you need more help. Note that a bit later in the game you can also find Ropers in the Rudhir Forest. The Hard Liquor quest's reward is a new cooking recipe, the Lohikeitto recipe, so you definitely don't want to sleep on it. You can most notably find Ropers in the Ulvhan Grotto. You'll need to farm the Ropers for quite a bit to get four Earth Seeds. Earthseeds are a pretty rare monster drop though, so don't expect to get some after just one battle. You can find Earth Seeds by fighting Ropers. How to get 4 Earthseeds in Tales of Arise
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